Native Fixes and Translation Improvement
By Rodimus Primal
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This hack aims to improve upon the original localization for The Legend of Zelda - A Link to the Past. 
Some phrases and mistranslations have been corrected, and items are now named according
to the standard for all further Legend of Zelda games.
It also uses a small collection of bug fixes (See Read-Me for details). 

Patching Instructions:
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Use an Unheadered The Legend of Zelda - A Link To the Past (U) ROM with a patching program of your choice. 

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Translation improvements include:
-Flute is now Ocarina. (Including the item menu)
-Faerie is now Fairy.
-Pegasus Shoes are now the Pegasus Boots.
-Old Man at the Sanctuary is now a priest. 
-Link prays to open the Desert Palace. 
-The Seven Wise Men are now The Seven Sages.
-The maidens are sacrificed.
-The Desert Palace Pendant is Wisdom.
-The Tower of Hera Pendant is Power.

And much more.

Bugfixes used:

Kholdstare Shell (by MathOnNapkins):
The fade is supposed to occur when the shell is defeated and is meant to simulate melting.

bunny glove_fix (by Conn)
This fixes the glove palette when wearing in game resetting to skin color -
it happens in native Zelda when:
* opening the overworld map
* opening the dungeon map (makes the glove palette to disappear from the moment you visit another room in the dungeon)
* being electrocuted
* using Ether
* being hit by a rabbit beam

mothula_l4 (by Conn)
This patch fixes that the boss Mothula from being immune against the Golden Sword and the spin attack 
from the Tempered Sword.

death_counter (by Conn)
This prevents counting as death when
- pressing select -> Save & Quit
- dying and choose "Don't Save and Continue"
Dying and choosing "Save and Continue" as well as "Save and Quit" still count as death of course.

shield_fix (by Conn)
If a shield is stolen by a Pikit (that pumpkin monster with the long tongue e.g., in front of ice dungeon)
and you use the ether, get the L2 shield back, your shield will have a blue palette.
This patch restores the normal gold-red palette.

cane of somaria fix (by Conn)
Disables frequent use of Cane Somaria that causes bugs.

flickering fix (by Conn)
Fixes the flickering that appears sometimes in the start or select menu.

whirl fix (by Conn)
Fixes the music restart when using a whirlpool and you looked at the map before.

chime teleport (by Conn)
If you lift the teleport in Lake Hylia to access the ice dungeon you hear no chime. 
The reason is that the cave in the bottom-left corner is bombed open.
This patch lets you hear a chime every time you lift the stone (as you hear it for other teleports).

cane fix (by Conn)
When having a trap door switch in a dungeon room with exit, and you use the Cane of Somaria to keep the door open and
leave the dungeon, the game breaks (e.g., skull wood dungeon, big key entrance).

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Credit and Thanks:
All of the advice and help from the folks on Romhacking.net,
The makers of the bugfixes, 
The Zelda3 Compendium for research with HEX,
and Super Zed for text editing. 





