
     ___              __                        _                   
    /   \___ _ __    / /  __ _ _ __   __ _ _ __(_)___ ___  ___ _ __
   / /\ / _ \ '__|  / /  / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__|
  / /_//  __/ |    / /__| (_| | | | | (_| | |  | \__ \__ \  __/ |
 /___,' \___|_|    \____/\__,_|_| |_|\__, |_|  |_|___/___/\___|_|
                                     |___/                   [1.3.1]

     In ancient times, people had to battle in order to survive.
        Their battle for an affluent kingdom became a legend.
               That legend is known as ... Langrisser.


                                           .:[about the translation]:.
----------------------------------------------------------------------

The Der Langrisser translation project was founded on the ruins of
No-Life Translations, a group formed in 2000 to carry on the work of
Warui Toransu from 1998. Despite this history, no work created by
Warui Toransu is contained in this translation.

Derrick Sobodash and John Grathwohl met in 2001 through their work
in the English-language Langrisser community. After the former group
fell apart, Sobodash carried on the translation effort with the help
of byuu, author of the bsnes emulator and an expert in programming
for Super Nintendo hardware.

With byuu's help, the translation was able to achieve much of what
had been deemed impossible by other prominent programmers.

Having spent seven years on this game, we can say with confidence that
Der Langrisser is one of the most sloppily-programmed SNES titles.
Frequent glitches that cause character graphics to corrupt during
play are a testament to its multitude of problems.

Our team has remedied many known glitches for the English translation.
Several blocks of dialogue where the Japanese game showed the wrong
character portrait were corrected and the game's math engine
was updated to show negative numbers in all menus. Perhaps the oddest
glitch was one which prevented the player's selected name for Erwin
from being used during the ending dialogue.

In addition to bug fixes, our team has made numerous improvements
to the game itself.

The number of colors used in the game fonts was tripled, and we have
designed seven new typefaces for the game using an actual television
screen to account for horizontal stretching.

Every window in the game has been hacked, repositioned and scaled
to make the English version use less screen space than even the
Japanese original. We also created new dialogue window colors
based on later Langrisser remakes.

At seven years to complete, Der Langrisser was one of the longest
fan translation projects in existence at the time of its release.


                                                           .:[story]:.
----------------------------------------------------------------------

Since the dawn of time, the men and women of El Sallia have grappled
with the threat of Darkness.

In the flames of an ancient age of war, the Holy King Sieghart gave
his soul to forge Langrisser, a sword to vanquish evil. Aided by
the power of Light, mankind banished the Darkness to the desolate
land of Velzeria. When the war concluded, the descendants of Lewin,
first king of Baldea, were charged with the blade's safekeeping.

Centuries passed, and the greed of a would-be Kaiser wrested the
blade from Baldea's grasp to unleash Darkness upon the land once more.
The surviving prince of the fallen kingdom and his comrades defeated
the Darkness and put to rest an evil god.

In the following years, Baldea lost its influence and fell into ruin.
The kingdom's sole heir escaped with his fencing instructor.

Today, a new nation has risen to power in El Sallia. Under
the leadership of Kaiser Bernhardt, a former mercenary bent on uniting
the lands no matter the means or the cost, the Rayguard Empire
has claimed Alhazard, the sword of the demon tribe.

An unknown magician supports him and his Four Heavenly Dragon Generals
from the shadows in their campaign. The quest has been long and
bloody, and few nations dare to stand against the imperial powers
aside from Kalxath, a kingdom only a few centuries old.

It was in these times that Erwin, a young swordsman, was roaming the
lands of El Sallia with his friend Hein, a magician. The two friends
had traveled to many towns on their journeys and learned
of the people's bitterness.

Their journeys brought the two to a small village on the outskirts
of Salrath, a territory once allied with Baldea.

One day, General Leon of the Imperial Blue Dragon Knights rode into
town seeking Liana, a young village girl and shrine maiden whom Hein
had known since childhood. As the chaos of battle engulfed
the village, the two men set out to stop the Imperial forces.

Unfortunately, capturing Liana was only the beginning of the Empire’s
ambitions...

Why were the most honorable knights in the land now petty kidnappers,
and why was Liana a target at all?

None could say for certain, and the quest for an answer would teach
Erwin more than he could ever imagine.


                                                        .:[controls]:.
----------------------------------------------------------------------

Directional Pad – Moves the game's cursor up, down, left or right
SELECT Button   – Display unit's move range
START Button    – Open scenario menus
B Button        – Cancel action / Close menu
A Button        – Confirm action / Open menu
Y Button        – Move cursor to next available commander
X Button        – Speed up scrolling of the screen
L Trigger       – Unused
R Trigger       – Toggle display of unit HP and attributes


                                                         .:[changes]:.
----------------------------------------------------------------------

Revision 1.3.1 (2022/10/15)

* Revised a line that appears in two scenarios that did not
  accurately represent the original script's meaning. Revision
  submitted by Near in 2019.
* Updated readme to remove link to the beat patching tool that
  no longer works.

Revision 1.3 (2012/10/23)

* Restores Elementals to working order by overwriting the game's
  unused Demon class
* Hand-kerned item stats to remove wasted space
* Corrected item descriptions that did not match internal game data
* Removed "Gold" from inventory listing for aesthetic value
* Lowered "Spoils of War" text and raised integer height to be flush
  with bottom of "P" (improves visual alignment)

Revision 1.2 (2008/04/01)

* Rewrote a considerable amount of dialogue
* Reworded several lines which were translated based on faulty
  assumptions of who the speaker was
* Corrected a bug in the original game which caused Lana's injured
  portrait to appear in the end of Scenario 35
* Corrected a bug in the original game which listed Elementals as
  hireable units
* Enabled the dummied out class Demons as a hireable unit for
  Living Armour.

Revision 1.1 (2007/07/10)

* Corrected a formatting error that rendered Scenario 27 unplayable
 
Revision 1.0 (2007/07/08)

* Initial release


                                                    .:[instructions]:.
----------------------------------------------------------------------

This Der Langrisser translation is distributed in "beat" format.

You can get the latest version of beat from ROMHacking.net
(romhacking.net/utilities/893/).

The patch file derlangrisser-1.3.1.bps is intended for use on a
Revision 1.1 ROM with the checksum 35f9eecc. You may need to remove
the game's 512-byte header if your checksum is incorrect.

1. Run beat.exe and click "Apply Patch".

2. Select the appropriate patch using the file browser.

3. Select your unpatched Der Langrisser ROM. This is commonly named
   "Der Langrisser (J) (V1.1).sfc"

4. Enter a file name for the new rom the patcher will create.
   I suggest "Der Langrisser.sfc"

The resulting patched game will work in any Super Nintendo emulator,
but we recommend using bsnes to prevent glitching.


                                                         .:[credits]:.
----------------------------------------------------------------------

Programming: Near
Translation: Derrick Sobodash, Eddie Stemkowski, Hsing Chen,
             Benjamin Whitting, ElfShadow and Haruka
Editing:     John Grathwohl, Derrick Sobodash, Tyson Anderson and
             Eric H. Krieger
Graphics:    Derrick Sobodash
Typefaces:   Derrick Sobodash


                                                           .:[notes]:.
----------------------------------------------------------------------

For more game information and unit data, visit El Sallia, the
community-created Langrisser wiki:

http://elsallia.com/langrisser_ii

